Morkral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Justice. Flaws: Insomniac. Bonds: Immigrant. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 8 (-1) | 13 (+1) | 6 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: White pearl (60 gp). 1 Masterwork Common Ranged Weapon.
Fargrim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde, silky, and of moderate length. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic. Flaws: Shy, Impulsive, Mundane. Bonds: Attractive. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. Carnelian (60 gp).
Vorka Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She usually wears her white robe and has her longbow always slung over her shoulder. Her chestnut hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Vorka embodies much of what other species detest in the Half-Orcs. She feeds upon the attention of others.
History: Vorka lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. After a long history of fighting, Vorka and her spouse have recently divorced.
Motivation: Wants to raise her children well; and regain custody of her son
Flaws: Insane, Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 290 gp.
Silent Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his yellow fur well, parting it to the right. His copper eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. Chalcedony (40 gp). Amethyst (110 gp). Zircon (40 gp).
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