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NPC Generator

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Advanced [show]


Pâsh Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and white robe with the hood down. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his white hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: Pâsh was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Brewer.

Motivation: He uses money and sex appeal to get what he needs; and he is currently in port desperately looking for someone to get him out

Bonds: Rich, Adventurer, Job, Slave, Attractive. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Pâsh Enfield, Male Half-Orc Warlock 1
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)10 (+0) 8 (-1)6 (-2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Dynamic In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His brown fur is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the east. Through the years after Dynamic was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dynamic's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Dynamic In Woods, Male Tabaxi Expert 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)17 (+3) 12 (+1)13 (+1)
Skills Nature +5, Stealth +0
Senses Passive Perception 11
Languages Common, Giant, Draconic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 290 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Fenriz Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Flaws: Mundane, Fearful. Bonds: Poor, Religious, Immigrant. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Fenriz Felicity, Male Tiefling Wizard 3
Medium (5'10") Tiefling, True Neutral (CR 3)
Armor Class 7
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 5 (-3)13 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth -1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Manea Carrion, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She likes to wear ponchos typically of a light black in addition to tight pants. Her whole body is exceptionally muscular. She wears a feathered hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: The child of a Merchant, who enjoyed hunting, Manea was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her sister's freedom.

Motivation: She feels threatened by others; and her relatives are trying to arrange a marriage

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Attractive, Nature, Family. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Manea Carrion, Female Tiefling Monk 2
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs

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