Kilia Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright red hair. This violet eyed northerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a minor phobia of water and hates getting wet.
History: Kilia was born in the north. At a young age she loved to build and create. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Kilia and her spouse have recently divorced.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic, Fearful, Greedy. Bonds: Rich. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 500 sp.
Snafû Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His white hair has been sun bleached extensively. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He moved out east to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Flaws: Lazy. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp.
Emmeline Ryley, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman has a large grey mantle and cape that has been intricately interwoven into her black robe and is in decent physical shape. Her silver hair is knotted and matted. Her hazel eyes are slightly larger than normal.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of goblins once and for all.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mayor arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Emmeline was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Flaws: Mundane, Ugly. Bonds: Enemies, Rich. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Elizabeth Gyula, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her sword ready. Her white hair is cut short with large spiked bangs in the front. Her eyes are blue.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She is the product a well kept family trust fund and as such has never really known need. She was taken as a slave by a traveling circus and forced to perform She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting. Flaws: Emotional. Bonds: Religious, Rich, Slave. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
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