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NPC Generator

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Advanced [show]


Gomory Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of longbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is short and red. This white eyed northerner is not easily forgotten.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She also hits on women, regardless of circumstances.

History: She was born in the north. As a young adult she joined a group advocating for an improvement in Tiefling conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to get laid; and she has a crush on the local hunter

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Has a crush, Immigrant. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Muse, Female Tiefling Rogue 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)12 (+1) 9 (-1)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Shane Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. He has several tiny jet earrings on each ear.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Mercenary job and began his own company from there.

Motivation: A strong sense of loyalty to Gnomish people.

Flaws: Antagonistic, Racist. Bonds: Rich, Job, Mentor. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Shane Gresham, Male Human Fighter 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Ovina Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a fine chain shirt which she covers with grey colored cloaks and clothing and is in decent physical shape. Her white hair is cut short. She is very pretty but has cold, dead eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She became a Miner soon after.

Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern

Ideals: Opinionated. Bonds: Attractive, Rich, Job, Family. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Ovina Aranore, Female Dwarf Wizard 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Sarah Atterton, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. She is portly but not overly obese. Her hair is auburn and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Bonds: Attractive, Slave, Poor. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Sarah Atterton, Female Human Fighter 2
Medium (5'1") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs

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