Jebeddo Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut short. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Jebeddo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He receives visions of the future at random moments
History: He is a Chromatic Dragon in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jebeddo took refuge in the ruined castle and found the beat up bow and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Impeccable, Gifted. Bonds: Adventurer, Nature, Job. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp.
Alvyn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, Criminal record. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
Possessions: 170 gp. 1 Masterwork Common Melee.
Oskar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this man is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. His golden hair is braided into rings. His thin eyebrows rest above his beady hazel eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Animal Trainer in town.
History: He comes from a rich eastern family. His childhood dream was to be a Miner, but he was a colossal failure. He became a Animal Trainer soon after.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 6 (-2) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
Anakis Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears a green costume with the symbols of death on her torso. Her long black hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born the only child of a wealthy merchant. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Logical, Entrepeneur. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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