Howard TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears red trousers with white and grey striped suspenders. He wears various colorful collared shirts. His long auburn hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born to a Cartwright, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He struck the Animal Trainer job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Mundane. Bonds: Attractive, Enemies, Poor, Job. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Glim Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears blue trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His moppish golden hair is in a traditional bowl cut. His eyes are violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Map Maker business at a young age. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Optimist. Bonds: Job, Adventurer, Debt. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Reddlepop Nackle, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a robe, a symbol of strength around her neck, and a longsword on her belt. She keeps her chestnut hair in a flapper bob. Her green eyes are slightly larger than normal.
Personality: Reddlepop wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She believes the world needs to unite to get rid of goblins once and for all.
History: Reddlepop hails from a village terrorized by goblins. Reddlepop abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Someone believes her a fraud.
Ideals: Fighting, Disciplined. Bonds: Immigrant, Enemies, Adventurer. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 10 pp. Red spinel (100 gp).
Aym Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and carries whips. She has dark red hair. Her eyes are a pleasant silver.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aym took refuge in the large cave and found the beat up whip and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and retire the richest woman in the south
Ideals: Fighting, Joker, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Peridot (50 gp).
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