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NPC Generator

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Lvl.
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Advanced [show]


Prosperine Sly, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She is portly but not overly obese. Her deerstalker hat is riddled with cuts and holes. Her white eyes dart from person to person to random spaces in the air.

Personality: Prosperine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.

History: She served in the navy to pay for her family's outstanding loans. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Military, Criminal record. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Prosperine Sly, Female Tiefling Expert 1
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 18 (+4)15 (+2)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Fargrim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and regain custody of his daughter

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Family, Enemies. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Fargrim Brazzik, Male Dwarf Bard 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)11 (+0) 6 (-2)15 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 70 gp.


Social Check DCs


Carrie Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is portly but not overly obese. With bright silver hair and a scraggly beard. His eyes are hazel and beady.

Personality: A deeply religious man he believes everything happens for a reason. Carrie is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Carrie was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Carrie's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic. Bonds: Religious, Family, Military. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Carrie Iranapha, Male Elf Rogue 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 5 (-3)7 (-2) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 300 sp. 5 Acid flasks.


Social Check DCs


Silent In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her lavender fur is still thick. Her half smiles and copper eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic woman, Silent's first love is herself. Her second love is also herself. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is greedy; and she feels the way she acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Bonds: Attractive, Has a crush, Rich. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Silent In the Wind, Female Tabaxi Warlock 1
Medium (4'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 400 sp.


Social Check DCs

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