Makaria Weary, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Her silver hair is long and unkept. Her eyes, though not visible through her cowl, are black.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Stylist, but she got bored and became a Locksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants revenge against gnolls; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Job. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 90 gp. Jet (100 gp). Bloodstone (40 gp).
Shanairla Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" eastern woman, she wears yellow leather gloves, a yellow jacket, and tight pants. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Shanairla studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted psionic powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of giants
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp. 1 Healer’s kit.
Gruk Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with white lining and desert motifs. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gruk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.
History: He was born several months after his father was called into army service. Cursed with a spirit at a very young age, Gruk has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert, Gifted. Flaws: Insane, Disease. Bonds: Military. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Silk rope.
Oriel Blackwood, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses in collared shirts and wears a proper scarf over her head. Her blonde hair, when down, is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Oriel was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.
Motivation: She feels that her past leaves her morally obligated to help.
Bonds: Criminal record, Poor, Adventurer. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Lapis lazuli (7 gp).
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