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NPC Generator

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Advanced [show]


Zed Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. His white hair and beard is wavy and long. He wears large thick round spectacles.

Personality: Zed wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of western immigrants he idolized his father. A gifted student he started as a Fletcher, but he got bored and became a Marshal. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Job, Criminal record. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Zed Beitz, Male Half-Orc Paladin 2
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Arcana +3, Athletics +1
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Flask Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She is bristling with hidden weapons, mostly quarterstaffs and nunchakus. She has wavy gray fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Flask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Marshal

Voice: German accent

Attributes [hide]

Flask Hummingbird, Female Tabaxi Warrior 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)7 (-2) 12 (+1)15 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp. Azurite (11 gp).


Social Check DCs


Millicent Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her whip. With bright golden hair. She has several tiny emerald earrings on each ear.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has a rivalry with the church that dominates her actions

Ideals: Justice, Optimist. Bonds: Rich, Religious. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Staurheim, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)6 (-2) 9 (-1)12 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Giselle Landon, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a large brown jacket. She is muscular with a powerful set of arms. She is bald on top and has large chestnut tufts of hair around her ears. She has blue eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a big fan of imagination and believes people should spend more time reading and writing.

History: When she was but 8 years old her parents immigrated from the south. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: To clean up the streets; and she's looking for her big break

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer, Guardian. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Giselle Landon, Female Human Rogue 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. 2 Alchemist’s fire.


Social Check DCs

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