Suhnae Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears a tan collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His gray unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Suhnae grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Justice, Joker. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Flame Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears silk and lounges about seductively. Her fur is greying and her face has many wrinkles. Her blue eyes are slightly larger than normal.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Flame was born with her mother's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Passionate. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 40 pp. Amethyst (120 gp).
Griselda Quinton, Female Human [Permalink]
Personal [hide]
Description: This woman is generally well dressed albeit a few years behind the times. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She keeps her long silver hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Barbarian school at a young age so that she could practice her druidic talents. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 8 (-1) | 11 (+0) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 40 pp. 3 Tanglefoot bags.
Quarion Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears just a tan suit. His hair, while still mostly silver, has prominent grey streaks. His blue eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Quarion isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He believes the world needs to unite to get rid of giants once and for all.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was a soldier and died while he was still young. Quarion was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Quarion was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Enemies, Immigrant, Military, Job. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 5 (-3) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
