Nurkara Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a fancy brown dress. Her red hair is styled in orderly dreadlocks. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not believe in violence as a means to an end. She is a dedicated Actor but believes her peers are too gung-ho.
History: Sold as a small child to a brothel owner, Nurkara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero
Ideals: Joker, Pacifist. Flaws: Depressed. Bonds: Attractive, Mentor, Adventurer. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Cask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He has cinnamon fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He dislikes all the random violence that takes place in the north. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the north, but his parents moved at a very young age to the east. Cask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cask decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Pacifist, Optimist, Persistence. Bonds: Immigrant, Criminal record, Family. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
Amnon Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large black jacket. His silver hair is lengthy and is close to two feet long. His eyes are white and beady.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.
History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Amnon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Amnon. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Criminal record, Religious. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Moonstone (60 gp). 1 Banded mail.
Alberich Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alberich was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A strong sense of loyalty to Elven people; and he is compelled to act according to his religious beliefs
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Religious, Enemies. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp.
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