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NPC Generator

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Advanced [show]


Cloak In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her lance. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her orange fur is matted, messy, and big. Her hazel eyes dart from person to person.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Energy wise she seems alert and responsive.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Cloak In the Wind, Female Tabaxi Paladin 1
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +0, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp.


Social Check DCs


Millicent Marston, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. She has done her best to style her chestnut hair to look like a famous performer. She is baby faced.

Personality: Cocky and sure of herself, she believes she is the best Priest born in the past three hundred years. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 2 years.

Motivation: To reunite with her old friends.

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Millicent Marston, Female Human Fighter 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)14 (+2) 6 (-2)5 (-3)
Skills Arcana +4, Insight +0
Senses Passive Perception 8
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 500 sp.


Social Check DCs


Vola Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of goblins once and for all.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Vola Ramsey, Female Half-Orc Rogue 1
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)11 (+0) 8 (-1)7 (-2)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2

Possessions: Amber (60 gp).


Social Check DCs


Ekk Blakely, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears tattered old clothes. Her skin is also unnaturally pale. Her brown hair is singed and shortened. She has several tiny sapphire earrings on each ear.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Ekk was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and to be a stableman again

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Ekk Blakely, Female Half-Orc Cleric 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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