Robbie Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a red vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her red boots flare out at the collars. Her blonde hair is cut jaggedly and amateurishly. Her hazel eyes peer out from beneath her deerstalker red hat.
Personality: She speaks before she thinks and is too direct. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Robbie was born with her father's beautiful face. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Sage they were divorced and she won custody of their son. She worked as a Barkeep, and she later adopted a second son.
Motivation: An old rival family wants her found.
Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Attractive, Family. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Qemuel Passion, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the east. Qemuel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Qemuel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Seeks redemption.
Flaws: Shy. Bonds: Adventurer, Attractive, Poor, Criminal record. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1 Darkwood Shield.
Miles Berkeley, Male Human [Permalink]
Personal [hide]
Description: A 5'5" southern man, he is typically in his Priest uniform. His blonde hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Priest business at a young age. He helped his father out around the business and became quite the natural. He has worked as a Priest like his father before him.
Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help
Flaws: Shy. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 13 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Bathin Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt, and a wedding ring on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Shepherd business at a young age. Bathin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting. Bonds: In love, Job, Attractive, Nature. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
