Kassoon
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NPC Generator

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Advanced [show]


Millicent Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She has a moderate pudge and is not very fit. She has slicked back silver hair. Her eyes, though not visible through her cowl, are blue.

Personality: Stoic and calm, she prefers to meditate than take action. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Millicent is combative with any and all who dare try her patience in the slightest.

History: Millicent was born the youngest of three triplets. She worked as a nervous Banker and found it very stressful. Due to her spouse's obsession with being a Dilettante they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Justice. Bonds: Family, Job. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Millicent Teinithra, Female Half-Elf Warrior 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)13 (+1) 10 (+0)7 (-2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Jabbie Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a white scarf. He carries with him a set of swords on his belt, each one with a amber on the hilt. His brown hair is cut jaggedly and amateurishly. He has brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.

History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Jabbie's homeland. Jabbie decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Shy, Impulsive, Depressed. Bonds: Immigrant. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Jabbie Maekkelferce, Male Gnome Expert 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 10 (+0)7 (-2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Veit Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of his god around his neck, and a flail on his belt. His golden hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Criminal record. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Veit Aranore, Male Dwarf Wizard 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)7 (-2) 6 (-2)11 (+0)
Skills Nature +0, Religion +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. Lapis lazuli (5 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Griselda Ryoma, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely violet suit with green socks and a vest with buckled shoes. She has dyed her greying black hair a little too much giving a sharp black color. Her green eyes lackadaisically let the world flow into them.

Personality: She acts crazy and hedonistic. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north to a Actor, Griselda learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Griselda was left her mother's suit of armor and trained in its use and care. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Justice. Flaws: Hedonist. Bonds: Immigrant, Job, Military. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Griselda Ryoma, Female Half-Elf Monk 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 6
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 12 (+1)3 (-4) 13 (+1)10 (+0)
Skills Acrobatics -2, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged -2 / 1d6-4, Grapple +2

Possessions: 280 gp.


Social Check DCs

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