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NPC Generator

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Advanced [show]


Helja Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a grey vest and prefers brown and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her auburn hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Detective father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and many drow want her driven away

Flaws: Ugly, Terse, Hedonist, Disease, Insomniac. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Helja Fallack, Female Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp.


Social Check DCs


Therlin Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and is pretty ugly. Her black hair is kept up in a ponytail inside a small hat. She has violet eyes and a brown hat with a tan feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. When she's not drinking or sleeping the drinks off, she's doing music.

History: She got into the Knight business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Knight. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and to find somewhere to settle down

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Therlin Rubyeye, Female Dwarf Paladin 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Caramip Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a blue collared shirt and white skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She has no hair. Her face is covered beneath a completely black helmet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a very good compulsive liar and kleptomaniac.

History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Caramip Maekkelferce, Female Gnome Ranger 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Astar Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. He keeps his long purple hair kept up in a rat tail. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Military, Family. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Astar Victory, Male Tiefling Expert 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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