Balimaar Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep violet leather and dull pastel iron scale mail. His black hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.
History: He is the product a well kept family trust fund and as such has never really known need. Balimaar was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Jeweler. He has drifted from career to career and currently works as a Jeweler.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Gifted, Impeccable. Bonds: Immigrant, Rich, Job. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Cloud Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her orange fur has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Cloud would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Cloud was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Cloud was left her father's suit of armor and trained in its use and care. She left for the east, certain she would find work there.
Motivation: Find a way to reverse the transformation of her brother; and to be a dyer again
Flaws: Shy. Bonds: Military, Job, Immigrant, Family. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. Red-brown spinel (110 gp).
Symma Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and black handkerchief worn on her left side. She carries with her a set of lances on her belt, each one with a sapphire on the hilt. Her white hair is lengthy. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Symma isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. Animals are drawn to her, and she is able to talk to them.
History: She served in the navy to pay for her family's outstanding loans. There was a wharf not far from home where she often wandered off to fish. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for her.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 70 gp. Star rose quartz (50 gp).
Ermina Kent, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a clover on it. Her auburn hair is lengthy. Her brown eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ermina took refuge in the large cave and found the beat up mace and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Artistic, Gifted. Flaws: Antagonistic, Racist. Bonds: Nature. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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