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NPC Generator

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Advanced [show]


Oriel Darlington, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a fine chain shirt which she covers with grey colored cloaks and clothing, and a wedding ring on her right hand. Her auburn hair is knotted and matted. Her amber eyes are passionate and lively.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Animal Trainer, but she was a colossal failure. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: In love, Job. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Oriel Darlington, Female Human Barbarian 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 7 (-2)7 (-2)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gynk Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a black collared shirt and white skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. Her auburn hair has been sun bleached extensively. Her brown eyes lackadaisically let the world flow into them.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She served in the navy to pay for her family's outstanding loans. While studying, she fell in love. They married and had a daughter. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: An old rival family wants her found; and she's looking for her big break

Ideals: Gifted. Bonds: Adventurer, Military, In love, Family. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Gynk Weld, Female Half-Orc Warrior 2
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 8 (-1)6 (-2)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Audhild Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with top hat. She has styled her auburn hair well, parting it to the right. She has green eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her mother and her sister before her, after school she went straight into learning to become a Tailor. She has been saving her money to try and buy her sister's freedom.

Motivation: She has a crush on the local Stableman; and doesn't want to be a tailor and was forced into it by her family

Ideals: Joker. Bonds: Family, Immigrant, Job, Has a crush. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Audhild Morigak, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 10 (+0)17 (+3) 8 (-1)7 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Terran, Goblin
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp.


Social Check DCs


Verna Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a white armored body suit, with a simple blue line shooting up and back down and is in decent physical shape. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Overbrimming with self-confidence, Verna isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable, Gifted. Bonds: Enemies, Adventurer. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Verna Copperkettle, Female Halfling Warlock 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 8 (-1)6 (-2) 9 (-1)11 (+0)
Skills Investigation +0, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp. 1 Magnifying glass.


Social Check DCs

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