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NPC Generator

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Advanced [show]


Thea Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She typically wears red cloth garments or leather armor. She wears her white hair up. She has hazel eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She tends to her Merchant job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern

Flaws: Shy. Bonds: Has a crush, Adventurer, Immigrant, Job. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Thea Bigheart, Female Halfling Expert 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Arcana +0, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His orange fur is slicked back into a classic pompadour. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Aura Timber, Male Tabaxi Bard 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Ghûra Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his chestnut hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Ghûra was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Halfling compassion; and wants to raise his children well

Ideals: Logical. Flaws: Emotional, Racist. Bonds: In love, Family. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ghûra Middleton, Male Half-Orc Rogue 1
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)11 (+0) 15 (+2)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Bullseye lantern.


Social Check DCs


Alain TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is red, silky, and of moderate length. Her eyes are a pleasant gray.

Personality: She is a hateful person. She taunts others and blames them for her problems. She also is a firm believer in the womanly ideal.

History: She was raised by priests from a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 6 years.

Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Servant

Voice: Pronounces difficult words wrong

Attributes [hide]

Alain TellPenny, Female Halfling Warrior 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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