Jade Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft green waves gently in the breeze. He carries a battered hand crossbow and tarnished sword as well. He has no fur. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Ugly, Secretive, Insomniac. Bonds: Rich. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Mozfel Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'1" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mozfel took refuge in the ruined castle and found the beat up glaive and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Mozfel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Enemies, Nature. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp.
Dain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear grey clothing when he does not wear armor. He sports a long red beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Tailor, Dain learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He has set out to sabotage the competition.
Motivation: Human compassion; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Insomniac, Antagonistic, Racist. Bonds: Job. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 16 (+3) | 11 (+0) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 2000 cp.
Solomon Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His white hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south. Solomon was born on a far southern plains where he grew up under the tutelage of his mother, an expert Bather. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
