Lavinia Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she has a large white mantle and cape that has been intricately interwoven into her blue robe. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A skeptical and narcissistic woman, Lavinia's first love is herself. Her second love is also herself. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Immigrant, Rich. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp.
Rosalind Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is matted, messy, and big. Her eyes are brown and she is always smoking a pipe.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born a particularly ugly child, much to the horror of her parents. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Assassin kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp.
Agnes Royston, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Agnes was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Adventurer, Poor. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 210 gp. 1 Simple lock.
Bathin Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is purple and very short. He has red eyes and a black hat with a violet feather.
Personality: Eccentric and domineering, Bathin will drive conversation. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has set out to sabotage the competition.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Selfish. Bonds: Rich, Job, Family. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 5000 cp. White pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
