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NPC Generator

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Advanced [show]


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has never given up on his dancing dream.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Druid 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)10 (+0) 7 (-2)6 (-2)
Skills History +2, Persuasion +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Hematite (7 gp). 1 Banded mail.


Social Check DCs


Dabbledob Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His red hair is long and unkept. His violet eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Spice Merchant, Dabbledob learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 13 years.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Adventurer, Job. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Dabbledob Horcusporcus, Male Gnome Adept 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)9 (-1) 11 (+0)7 (-2)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Surina Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a lot of dark rich colors, with gold accents. She is muscular with a powerful set of arms. Her copper crest is lengthy and is close to two feet long. She has a dull look in her gold eyes.

Personality: Overbrimming with self-confidence, Surina isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.

History: She comes from a rich southern family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She then took over the family business and is one of the better Assassin for hire.

Motivation: Wants to open a new tavern; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Bonds: Attractive, Rich, Job. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Surina Chumbyxirinnish, Female Dragonborn Cleric 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. Malachite (14 gp).


Social Check DCs


Falkrunn Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her skin is also unnaturally pale. Her auburn hair is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Falkrunn was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: Sabotage a competitor; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Falkrunn Goblinbane, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Coral (150 gp).


Social Check DCs

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