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NPC Generator

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Advanced [show]


Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His blue crest is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Joker. Flaws: Shy, Insomniac. Bonds: Immigrant, Rich. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Zedaar Ophinshtalajiir, Male Dragonborn Warlock 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)4 (-3) 11 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 360 gp.


Social Check DCs


Umpen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his brown hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of southern immigrants he idolized his father. He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Pacifist. Flaws: Hedonist. Bonds: Immigrant, Criminal record. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Umpen Murnig, Male Gnome Druid 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Damakos Death, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Painter does. His brown hair is still thick. He has silver eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Mayor, but he got bored and became a Painter. He became a Painter soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Cynical, Racist. Bonds: Job, Attractive, Military. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Damakos Death, Male Tiefling Rogue 1
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)18 (+4) 10 (+0)16 (+3)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Celestial, Orc
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Medrash Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He wears a wide-brimmed hat to cover his moderate length black crest. His eyes, though not visible through his cowl, are gold.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Persistence. Flaws: Shy. Bonds: Rich, Military. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Medrash Daardendrian, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)12 (+1) 6 (-2)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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