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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Synthrin Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this eastern woman is generally well dressed albeit a few years behind the times. Her green crest is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is irascible and easily irritated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sold as a small child to a wizard, Synthrin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Synthrin Wystongjiir, Female Dragonborn Expert 2
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)3 (-4) 13 (+1)16 (+3)
Skills Investigation -2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp. 1 Crowbar.


Social Check DCs


Nordak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his black hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Nordak Trueblood, Male Dwarf Expert 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)8 (-1) 13 (+1)7 (-2)
Skills Intimidation +0, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 700 sp. Amber (60 gp).


Social Check DCs


Zepar Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His white hair is slicked back into a classic pompadour. His gold unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Expand his business; and he feels threatened by others

Flaws: Disease, Fearful. Bonds: Attractive, Job, Rich. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Zepar Gift, Male Tiefling Barbarian 1
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)7 (-2) 7 (-2)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 8
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 600 sp.


Social Check DCs


Ishte Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears black trousers with blue and pastel striped suspenders. She wears various colorful collared shirts, and is pretty ugly. Her silver hair is lengthy and is close to two feet long. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. She is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Ishte was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Server, but she was a colossal failure. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break.

Flaws: Ugly, Addict. Bonds: Adventurer, Mentor, Job. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Ishte Wisdom, Female Tiefling Commoner 1
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)4 (-3) 4 (-3)19 (+4)
Skills Investigation -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 140 gp. Tourmaline (100 gp).


Social Check DCs

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