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NPC Generator

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Advanced [show]


Bulzo Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright red suits and hats. His white hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in longsword use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of giants

Ideals: Fighting. Flaws: Ugly, Racist, Insomniac. Bonds: Poor, Enemies. Occupation: Bookbinder

Voice: Indian accent

Attributes [hide]

Bulzo Greenleaf, Male Halfling Warrior 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Williamina Marlowe, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of clubs on her belt, each one with a amethyst on the hilt. She has moderate length auburn hair. Her eyes are violet and catlike.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Williamina studied abroad. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Gifted. Bonds: Adventurer, Poor. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Williamina Marlowe, Female Human Sorcerer 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 sp.


Social Check DCs


Theobald Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin white vertical stripes and yellow pants, and carries warhammers. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Fighting. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Cooper, Male Half-Elf Adept 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Right-Handed In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely pastel suit with blue socks and a vest with buckled shoes. His gray fur is smooth and relatively long. He has amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Right-Handed grew up listening to his mother's many stories. Right-Handed was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mayor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Athletic, Fighting, Gifted. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Right-Handed In Shadow, Male Tabaxi Monk 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)10 (+0) 7 (-2)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Tourmaline (100 gp).


Social Check DCs

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