Fonkin Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Fonkin was born in the east. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has achieved small success as a Adventurer.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Extrovert, Persistence. Flaws: Disease. Bonds: Poor, Job. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp.
Golm Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy black suit. He keeps his chestnut hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Golm grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: To be a Dilettante again; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist, Fighting. Bonds: Attractive, Adventurer, Debt, Job. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 110 gp.
Pearl Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white costume with the symbols of luck on her torso. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with a lost civilization.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Athletic. Flaws: Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Fax Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His bronze crest is knotted and matted. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying brother.
Motivation: He's attracted to the PC; and he's in love
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Mentor, Has a crush. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
