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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Shifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She has green eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses divination through singing.

History: She got into the Animal Trainer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Shifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shifting. She used her abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Shifting Of Snakes, Female Tabaxi Monk 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Grisha Law, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his white robe and has his falchion always slung over his shoulder. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Grisha would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Military, Poor, Job. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Grisha Law, Male Half-Orc Fighter 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)8 (-1) 14 (+2)4 (-3)
Skills Acrobatics +0, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Audhild Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear ponchos typically of a light brown in addition to tight pants. She has no hair. Her face is scarred and worn.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Audhild Glanhig, Female Dwarf Wizard 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 15 (+2)7 (-2)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wrenn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. He is portly but not overly obese. He keeps his chestnut hair in a flapper bob. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Wrenn grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Wrenn began to lead the lost caravan. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Adventurer, Enemies. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Wrenn Maekkelferce, Male Gnome Bard 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 110 gp.


Social Check DCs

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