Shanairla Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: A 4'8" eastern woman, she wears a yellow vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is kept up in a ponytail inside a broad hat. She has a dull look in her blue eyes.
Personality: She can speak with the recently deceased. She also hits on women, regardless of circumstances.
History: Shanairla was born in the east. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and wants her loneliness to end
Ideals: Gifted, Persistence, Athletic. Flaws: Ugly. Bonds: Has a crush. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Oskar Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a large grey jacket. His brown hair is cut short. His skin is flawless and his violet eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oskar took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and he is content
Flaws: Mundane, Forgetful, Addict. Bonds: Attractive, Nature, Religious. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Nelkin Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shortbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long blonde hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nelkin was born in the north. At a young age he loved to build and create. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He became a Body Guard soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls
Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Aerdeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing colorful clothing, dressed as a Barkeep, and is pretty ugly. His head has been shaved. His violet eyes peer out from beneath his broad blue hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Aerdeth was born the youngest of three triplets. He has had some formal poetry training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Family. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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