Eida Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair, when down, is lengthy. She has a dull look in her amber eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. Energy wise she seems alert and responsive.
History: She comes from a rich southern family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Banker
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Golden yellow topaz (300 gp).
Burana Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear green pants and tee shirts. Her white crest is greasy and uncared for. She has gleaming, smiling red eyes.
Personality: She speaks before she thinks and is too direct. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Through the years after Burana was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Burana's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Religious. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Trey Charlton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Shipwright. He has a slight overbite and is overall scrawny. His blonde hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Philantrophist, Entrepeneur, Impeccable. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 sp. Malachite (12 gp).
Maynild Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'1" and wears bulky yellow painted plate armor. Her feathered hat is riddled with cuts and holes. Her eyes are a pleasant brown.
Personality: She never swears and excessively uses polite adverbs when speaking. She also is a firm believer in the womanly ideal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Maynild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Rock crystal (20 gp).
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