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NPC Generator

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Advanced [show]


Baradad Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he prefers to wear flannel. His long rusty crest is drawn into a two foot long braid. His eyes are likewise red. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with singing.

History: Baradad was raised in a hard working conservative environment. When Baradad reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Artistic. Bonds: Attractive, Job, Military. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Baradad Chumbyxirinnish, Male Dragonborn Cleric 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 5 (-3)6 (-2) 13 (+1)13 (+1)
Skills Acrobatics +0
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Eleanor Van Es, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in a clean yellow cloak covering her clean studded leather. Her tied-back hair is chestnut. Her eyes, though not visible through her cowl, are blue.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Eleanor is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been saving her money to try and buy her sister's freedom.

Motivation: A need for knowledge about a nearby landmark; and to unite with her sister

Flaws: Racist. Bonds: Family, Immigrant, Military, Adventurer. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Eleanor Van Es, Female Half-Elf Wizard 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Banded mail.


Social Check DCs


Chenna Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is matted, messy, and big. Her eyes, though not visible through her cowl, are green.

Personality: She is fixated on the number 81. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Chenna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she is not mentally stable, and does not behave rationally

Ideals: Impeccable, Gifted. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Chenna Goodearth, Female Halfling Expert 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 16
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 400 sp.


Social Check DCs


Verna Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears many layers of old clothing at all times. Her skin is also unnaturally pale. Her silver hair is greasy and uncared for. Her blue eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the north, certain she would find work there.

Motivation: She is content.

Ideals: Opinionated, Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Rolls R's

Attributes [hide]

Verna Kettlewhistle, Female Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)7 (-2) 13 (+1)10 (+0)
Skills History +0, Perception +3
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Citrine (50 gp).


Social Check DCs

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