Abalaba Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears light armors faded through time and improper care. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great joy in being the best Server in town.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She struck the Server job and began her own company from there.
Motivation: Balancing her hectic life and new Server responsibilities is difficult; and to be a roofer again
Flaws: Shy, Mundane. Bonds: Job, Attractive. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Druidic
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +4
Possessions: 390 gp. 1 Darkwood Buckler.
Damien Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his chestnut hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his absent mother; and revenge
Flaws: Secretive. Bonds: Rich, Enemies, Nature, Adventurer, Family. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 50 gp. Red spinel (70 gp).
Mordai Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his mace. His red hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Mordai and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mordai discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mordai fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 70 gp.
Shadow Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. Her red fur is thinning but still full. Her hazel unseeing eyes seem to look past you.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to loving parents in a slum to the east. Shadow was born on a far eastern desert where she grew up under the tutelage of her father, an expert Actor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Poor, Immigrant. Occupation: Actor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 160 gp. Malachite (11 gp). Chalcedony (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!