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NPC Generator

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Advanced [show]


Quarion Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Rich. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Quarion Quinten, Male Half-Elf Wizard 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Solid gold idol (200 gp).


Social Check DCs


Delg Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Delg took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Pacifist, Gifted. Bonds: Criminal record, Enemies. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Delg Trueblood, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Barendd Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy silver beard and wild silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. When Barendd reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: A deep hatred of illithids; and wants to work out more often

Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Poor, Military. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Barendd Rubyeye, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)10 (+0) 10 (+0)6 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Melech Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is bristling with hidden weapons, mostly glaives and clubs. His white hair is kept up in a ponytail inside a small hat. He has white eyes.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: Melech was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Fighting, Professionalism. Bonds: Criminal record, Poor, Adventurer. Occupation: Stylist

Voice: Cold and demanding tone

Attributes [hide]

Melech Violence, Male Tiefling Expert 2
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: Just what you see.


Social Check DCs

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