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NPC Generator

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Advanced [show]


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this western man wears professional attire. His hair is auburn and curly. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: He is a Lycanthrope in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Athletic, Justice, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Uraim Rakankrak, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)9 (-1) 6 (-2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her deerstalker hat is riddled with cuts and holes. Her eyes are hazel and she is always smoking a pipe.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: From birth she was tutored by a cruel and relentless mentor. Trym was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trym decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Athletic, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Trym Hogcollar, Female Halfling Barbarian 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. Jet (60 gp).


Social Check DCs


Euphemia Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized jet on her left hand. She keeps her long golden hair kept up in a rat tail. She has a tattooed face.

Personality: She loves telling others what to do and how they should feel about things. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her father raised her in a mountain cabin. She found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she wants to meet her childhood hero

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Euphemia Sunmeadow, Female Halfling Expert 2
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Blossom TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears white leather gloves, a white jacket, and tight pants. She has styled her brown hair well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is happy with her job as a Shepherd. She turns her eye from what people do, preferring to live and let live. She is lazy, self-centered, vain, and jealous.

History: She was raised in a forest tribe. Blossom was born on a far eastern forest where she grew up under the tutelage of her father, an expert Shepherd. She ran away from her former home and has been making her living as a Shepherd for the past few years.

Motivation: Expand her business.

Flaws: Ugly, Selfish. Bonds: Job, Nature, Immigrant. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Blossom TellPenny, Female Halfling Aristocrat 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)9 (-1) 7 (-2)11 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp.


Social Check DCs

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