Kassoon
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NPC Generator

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Advanced [show]


Lidda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a red costume with the symbols of her god on her torso. With wild white hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Her tongue was cut out and she uses sign language. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Lidda took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: To unite with her brother.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lidda Strongbones, Female Halfling Paladin 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 7 (-2)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his yellow fur in a pixie cut. His yellow eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: To be a Tanner again; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Bonds: Job, Mentor, Family, Criminal record. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Three In the Wind, Male Tabaxi Cleric 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)6 (-2) 7 (-2)19 (+4)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. 1 Darkwood Shield.


Social Check DCs


Conrad Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'11" northern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his golden hair in a pixie cut. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and marry his brother to traveling adventurers

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Conrad Ofandrus, Male Half-Elf Warrior 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)9 (-1) 9 (-1)9 (-1)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. Citrine (40 gp).


Social Check DCs


Randal Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light brown in addition to tight pants. He wears his red hair up. His eyes are likewise green. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: He was born at the edge of vast plains. After coming to the age of reason, Randal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to get laid; and doesn't want to be a mayor and was forced into it by his family

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Randal Lindsey, Male Human Rogue 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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