Mantus Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair, when down, is lengthy. His silver unseeing eyes seem to look past you.
Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Egelina Mitchell, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She dresses in brown turtlenecks beneath a green coat with blue slacks. Her blonde hair is thinning but still full. Her amber eyes dart from person to person.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Egelina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To be a Carpenter again; and wants to open a new tavern
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Military, Job. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Eiravel Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a violet small hat and violet clothes. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He is a Chromatic Dragon in disguise. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his painting dream.
Motivation: He has a crush on the local Interpreter; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Insane, Shy, Racist. Bonds: Adventurer, Has a crush. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 4 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp.
Damaia Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear flannel, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. She wears a small hat to hide her balding. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a pair of adventurers, Damaia grew up listening to her father's many stories. She found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's since become an addict/alcoholic.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 pp. Rock crystal (70 gp).
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