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Windy Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her yellow fur has been sun bleached extensively. She has a tattooed face.

Personality: Windy hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Windy hails from a village terrorized by drow. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. After months of barely getting by, Windy managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Revenge; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Rich, Criminal record, Enemies. Occupation: Courier

Voice: American accent

Attributes [hide]

Windy Shoe, Female Tabaxi Wizard 2
Medium (4'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 120 gp.


Social Check DCs


Rûkdûg Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is silver. He is baby faced.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Rûkdûg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and to reunite with his old friends

Flaws: Addict, Depressed, Insomniac. Bonds: Military, Nature, Adventurer. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Rûkdûg Tattersall, Male Half-Orc Adept 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)13 (+1) 10 (+0)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp. 1 Silk rope.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears grey leather gloves, a grey jacket, and tight pants. His hair is black and curly. His violet unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the large cave and found the beat up shortbow and armor he uses now. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Fargrim Trueblood, Male Dwarf Adept 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)18 (+4) 8 (-1)9 (-1)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Halfling, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Tippletoe Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a shortspear on her belt. She wears a deerstalker hat to cover her moderate length white hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Tippletoe was left her father's suit of armor and trained in its use and care. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Tippletoe Nucklestamp, Female Gnome Expert 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +0, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 110 gp.


Social Check DCs

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