Mamnen Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. He wears his red hair down. His gold eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mamnen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mamnen. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Athletic, Justice. Bonds: Criminal record, Immigrant. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 600 sp.
Shamil Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and white handkerchief worn on her right side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is braided into rings. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Shamil and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and she is terrified, and will act out of fear
Flaws: Addict, Antagonistic, Fearful. Bonds: Attractive, Slave. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1400 sp. Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). Black velvet mask with numerous citrines (80 gp).
Vezera Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in an above average manner. Her crest, while still mostly green, has prominent grey streaks. Her half smiles and red eyes are beguiling and draw you in.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in a small plains village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vezera grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vezera. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Ideals: Justice. Bonds: Attractive, Immigrant, Nature, Criminal record. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1000 cp. Amethyst (110 gp).
Adran Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, blue cloak. He sports a flattop hair cut. He has blue eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was always a brilliant, if unscrupulous mind. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Passionate, Optimist, Logical. Flaws: Insane. Bonds: Immigrant, In love. Occupation: Fletcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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