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NPC Generator

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Advanced [show]


Druuk Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears skinny pants and wears a white and black robe with the hood down. He is tall, broad shouldered and powerfully built. He wears his blonde hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Butcher in town.

History: Druuk was born with his mother's beautiful face. A gifted student he started as a Shepherd, but he got bored and became a Butcher. After a long history of fighting, Druuk and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and regain custody of his son

Flaws: Insane, Antagonistic. Bonds: Job, Attractive, Family. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Druuk Barclay, Male Half-Orc Druid 1
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)5 (-3) 10 (+0)11 (+0)
Skills Athletics +6, Religion -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 pp. 1 Silk rope.


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized opal on his right hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Anselm Clare, Male Human Warrior 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Three Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'9". She very much looks the part of a Knight, and her gloved hand is found clutching a morningstar. She keeps her long brown fur kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. A true patriot, Three would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Three was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Crown-heir, but she got bored and became a Knight. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army.

Bonds: Job, Enemies, Military, Poor, Religious. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Three Of Ale, Female Tabaxi Sorcerer 1
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Gunter Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'7" southern man, he sports yellow clothing, slightly heavier than average wear. He has moderate length golden hair. His eyes, though not visible through his cowl, are gray.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gunter was born with his mother's beautiful face. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to be a cartwright again

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Attractive, Enemies. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Ariessus, Male Half-Elf Druid 1
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)8 (-1) 11 (+0)7 (-2)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp.


Social Check DCs

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