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NPC Generator

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Advanced [show]


Roland Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and white robe with the hood down. He has a moderate pudge and is not very fit. He wears his red hair up in a very large beehive style do. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict. Bonds: Military, Nature, Job. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Roland Pickering, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)9 (-1) 8 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Lapis lazuli (4 gp). 1 Half-Plate.


Social Check DCs


Darrak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has a slight overbite and is overall scrawny. He has moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of brigands once and for all.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Darrak took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Attractive, Enemies, Mentor, Nature. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Darrak Helcral, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 9 (-1)10 (+0)
Skills Athletics +3, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Abyssal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 3000 cp. 2 Thunderstones.


Social Check DCs


Qemuel Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his nunchaku ready. His wide-brimmed hat is riddled with cuts and holes. His eyes are black and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Qemuel Enigma, Male Tiefling Druid 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 8 (-1)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Rock crystal (60 gp).


Social Check DCs


Thea Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: This western woman wears a red costume with the symbols of her god on her torso. Her clothes are grease stained in places. Her white hair is cut short. Her eyes are blue and catlike.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised in a island tribe. Thea liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and she feels the way she acts is they only way to get by in the world

Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Thea Tosscobble, Female Halfling Ranger 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)10 (+0) 9 (-1)8 (-1)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs

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