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NPC Generator

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Advanced [show]


Gardain Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: Gardain is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Extrovert. Flaws: Impulsive, Antagonistic. Bonds: In love. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Gardain Brawnanvil, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs


Quelenna Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her nunchaku. She has silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Abrasive and pushy, she has a hard time making friends. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Quelenna hails from a village terrorized by goblins. Through the years after Quelenna was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Quelenna's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants revenge against goblins; and revenge

Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Quelenna Horner, Female Half-Elf Ranger 2
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Shifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her fur is short and gray. She has blue eyes.

Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Fortune-teller business at a young age. She was an apprentice working in her father's forge. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Fighting, Justice. Bonds: Poor, Immigrant, Job. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Shifting Timber, Female Tabaxi Rogue 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)7 (-2) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 50 gp.


Social Check DCs


Salasar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His bronze crest is lengthy and is close to two feet long. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Salasar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Impeccable, Philantrophist, Logical. Bonds: Attractive, Military. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Salasar Dhyrktelonis, Male Dragonborn Expert 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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