Fenriz Fate, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: Fenriz is depressed about a lot of things. He tends to be a nihilist. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Attractive, Military. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 gp. Red spinel (40 gp).
River Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. His brown fur is still thick. His blue unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal poetry training, and achieved minor success. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease, Insomniac. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Tenena Welber, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and sports blue clothing, slightly heavier than average wear. She wears a feathered hat to hide her balding. Her green eyes dart from person to person to random spaces in the air.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is frequently practicing swordplay.
History: Born to a pair of adventurers, Tenena grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Tenena and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tenena discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tenena fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Flaws: Ugly, Disease. Bonds: Military, Adventurer, Poor. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 6 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp.
Gilbert Coulson, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears violet trousers with tan and green striped suspenders. He wears various colorful collared shirts. He wears a broad hat to cover his moderate length black hair. His gray eyes peer out from beneath his broad violet hat.
Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Seamstress
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. Silver ewer (80 gp).
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