Grumbar Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He wears a small hat to hide his balding. His eyes are a pleasant hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with poetry.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Grumbar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Grumbar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Godfrey Brixton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a lot of dark rich colors, with gold accents. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He plays an instrument quite well.
History: When he was but 4 years old his parents immigrated from the west. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of illithids.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Enemies, Immigrant. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. Cloth of gold vestments (120 gp).
Left-Handed Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'6" and muscular, this northern man wears silk and lounges about seductively. His fur, while still mostly red, has prominent grey streaks. His eyes are a pleasant blue.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 6 years old his parents immigrated from the north. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Athletic. Bonds: Attractive, Criminal record, Adventurer, Immigrant. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. Brown-green garnet (140 gp).
Darrow Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his brown hair up in a very large beehive style do. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.
History: He was born at the edge of vast desert. A gifted student he started as a Brewer, but he got bored and became a Jeweler. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature, Job. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Banded mail.
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