Synthrin Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a brown scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her bronze crest is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: Synthrin is depressed about a lot of things. She tends to be a nihilist. She never wears the same outfit twice, unless she absolutely has to.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Synthrin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 70 gp. 1 Masterwork Common Melee.
Elizabeth Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her chestnut hair in a pixie cut. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. The war was a terrible time for her, and Elizabeth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels kind of lost in life.
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 220 gp.
Anakis Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of greatswords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her black hair to look like a famous performer. Her eyes, though not visible through her cowl, are silver.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised by priests from a young age. She found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Optimist. Bonds: Adventurer, Religious, Mentor. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Ar-Gul Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long brown hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Ar-Gul grew up listening to his mother's many stories. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and he wants revenge against drow
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Enemies. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Red garnet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
