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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theobald Carlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Map Maker, Theobald learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Gifted, Fighting. Bonds: Rich, Attractive, Job, Nature. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Theobald Carlton, Male Human Warrior 2
Medium (5'9") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)13 (+1) 10 (+0)5 (-3)
Skills Animal Handling +2, Athletics +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Alberich Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and black pants. His brown hair is cut short with large spiked bangs in the front. His skin is flawless and his brown eyes scan people very quickly.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. When Alberich reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and to be a sage again

Ideals: Artistic. Bonds: Attractive, Enemies, Military, Job. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Alberich Deepdelver, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)11 (+0) 13 (+1)4 (-3)
Skills Nature +2, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 2000 cp. Iolite (70 gp). Chalcedony (70 gp). Aquamarine (600 gp). 1 Darkwood Shield.


Social Check DCs


Emerald Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. His fur is black and curly. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Fearful. Bonds: Poor, Job, Military. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Emerald Of World, Male Tabaxi Fighter 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)7 (-2) 11 (+0)9 (-1)
Skills Deception +1, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 gp.


Social Check DCs


Melech Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is purple and very short. His red eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Melech lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Melech Elusive, Male Tiefling Expert 2
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 7 (-2)11 (+0)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Terran, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 3 Tanglefoot bags.


Social Check DCs

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