Left-Handed In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her black fur is slicked back into a classic pompadour. Her copper unseeing eyes seem to look past you.
Personality: She is almost excessively polite to everyone, even when angry. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of southern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she has decided she is irredeemable
Flaws: Disease, Shy, Secretive. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 5000 cp.
Aelar Horineth, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and very short. He has a dull look in his brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. During his travels, Aelar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aelar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aelar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Sailor again; and wants to open a new tavern
Flaws: Disease. Bonds: Immigrant, Job, Adventurer, Rich. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 5 (-3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Erky Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long black beard, and similarly colored long hair. This gray eyed northerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Erky grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
Cloak Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, pastel cloak. She keeps her beige fur in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the east, but her parents moved at a very young age to the west. Cloak was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Bounty Hunter, and she later adopted a second daughter.
Motivation: She has a rivalry with the Church that dominates her actions; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Religious, Family. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Coral (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
