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NPC Generator

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Advanced [show]


Krimmon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear red pants and tee shirts. He has brown hair. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Greedy, Fearful. Bonds: Guardian, Adventurer. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Krimmon Greenleaf, Male Halfling Ranger 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)9 (-1) 12 (+1)6 (-2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Sannl Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is well kept. Her face is covered beneath a completely black helmet.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Sannl lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has worked as a Apothecary like her mother before her.

Motivation: An old rival family wants her found.

Ideals: Artistic. Flaws: Cynical. Bonds: Family, Job. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Sannl Bloodkith, Female Dwarf Aristocrat 3
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)6 (-2) 10 (+0)6 (-2)
Skills Acrobatics +1, History +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Loopmottin Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a blue costume with the symbols of luck on her torso. She wears her white hair up. She wears a mask on her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. As long as the job gets done she does not care how it got done.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Over the years she perfected her riding and shooting skills. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice, Professionalism. Bonds: Immigrant, Nature. Occupation: Banker

Voice: French accent

Attributes [hide]

Loopmottin Daergel, Female Gnome Bard 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 10 (+0)3 (-4)
Skills Acrobatics +3, Intimidation -2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Andry TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and sports white clothing, slightly heavier than average wear. Her silver hair is styled in orderly dreadlocks. She has gleaming, smiling gray eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was raised in a plains tribe. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Engraver for hire.

Motivation: She'd like to take her coworkers down a peg; and to end her boredom

Flaws: Sensitive, Mundane. Bonds: Family, Nature, Job. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Andry TellPenny, Female Halfling Fighter 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 7 (-2)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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