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NPC Generator

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Advanced [show]


Geoffrey Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. His blonde hair is braided into rings. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.

History: He comes from a rich eastern family. Cursed with unlife at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east; and he is greedy

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Geoffrey Shelly, Male Human Monk 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 8 (-1)5 (-3)
Skills Athletics +5, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Alberich Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tattered old clothes. His black hair, when down, is lengthy. His gray eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alberich took refuge in the large cave and found the beat up flail and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Alberich Torevir, Male Dwarf Monk 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 7 (-2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Hadwisa Chance, Female Half-Elf [Permalink]

Personal [hide]

Description: She sports yellow clothing, slightly heavier than average wear. Her skin is fair and her fingers are delicate and long. Her silver hair is wavy and long. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Flattery will make her almost putty in your hands.

History: She is the product a well kept family trust fund and as such has never really known need. Hadwisa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister

Flaws: Insomniac, Selfish. Bonds: Rich, Nature, Family. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Hadwisa Chance, Female Half-Elf Adept 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 3 (-4)14 (+2) 12 (+1)3 (-4)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 240 gp. Citrine (70 gp). Blue quartz (14 gp).


Social Check DCs


Hrathy Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is renowned for her bright white dresses and hats. Her blonde hair is smooth and relatively long. Her gray eyes dart from person to person to random spaces in the air.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Mason, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she is greedy

Ideals: Fighting. Bonds: Enemies, Family, Adventurer, Rich. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Hrathy Marlee, Female Half-Orc Warlock 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 6 (-2)6 (-2)
Skills Medicine +0, Performance +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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