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NPC Generator

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Advanced [show]


Clerebold Haley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. In his 18th year, his parents were killed by a giants raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Clerebold Haley, Male Human Barbarian 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)6 (-2) 15 (+2)8 (-1)
Skills Investigation +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 200 sp.


Social Check DCs


Ugarth Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears very tight pants and wife beaters, though occasionally he sports a white coat. His red hair is kept up in a ponytail inside a top hat. His gray unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Assassin profession.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ugarth took refuge in the old dungeon and found the beat up club and armor he uses now. He became a Shipwright soon after.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Shy. Bonds: Job, Poor, Nature. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Ugarth Marleigh, Male Half-Orc Barbarian 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 10 (+0)6 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp. Peridot (40 gp).


Social Check DCs


Therlin Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern woman, she wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A deeply religious woman she believes everything happens for a reason. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Her religion dominates her actions; and many brigands want her driven away

Ideals: Fighting. Bonds: Religious, Job, Enemies, Attractive. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Therlin Bigtoe, Female Dwarf Fighter 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp. Deep green spinel (160 gp). 3 Tanglefoot bags.


Social Check DCs


Ea Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and carries shortspears. Her blue hair is still thick. Her red eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Religious, Enemies. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Ea Rumor, Female Tiefling Expert 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)7 (-2) 10 (+0)10 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. Rose (50 gp).


Social Check DCs

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