Wrenn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan tunic with green highlights, and long blue pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is lengthy. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. During his travels, Wrenn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wrenn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wrenn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
Astaro Principle, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She likes to wear ponchos typically of a light black in addition to tight pants. Her long purple hair is drawn into a two foot long braid. She has a tattooed face.
Personality: Stoic and calm, she prefers to meditate than take action. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Astaro was left her father's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels that her past leaves her morally obligated to help; and she is terrified, and will act out of fear
Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Azurite (11 gp).
Ozyman Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of maces on his belt, each one with a sapphire on the hilt. His white hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.
History: Ozyman was raised in a hard working conservative environment. His childhood dream was to be a Slave Trader, but he was a colossal failure. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Fighting, Impeccable, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Carnelian (70 gp). Hematite (5 gp).
Uraim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He usually wears his grey robe and has his quarterstaff always slung over his shoulder. His long blonde hair reaches down to his waist. His hazel eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Impeccable. Flaws: Mundane, Fearful. Bonds: Has a crush. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 6 (-2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. Blue quartz (12 gp).
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