Gerald Gresham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His left leg appears badly burned and disfigured. His brown hair is lengthy. His eyes are green.
Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +2
Possessions: Just what you see.
Pelt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He sports a flattop fur cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: He was raised in a island tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted psionic powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Nora Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her golden hair is wavy and long. She has violet eyes.
Personality: Aggressive, abrasive, and angry, Nora embodies much of what other species detest in the Dwarves. She is afraid of women and trembles around them
History: When she was but 3 years old her parents immigrated from the south. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Nora and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Immigrant, In love. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. 1 Backpack.
Art Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a lot of dark rich colors, with gold accents. Her beige fur is lengthy and is close to two feet long. Her half smiles and copper eyes are beguiling and draw you in.
Personality: She exudes charisma. She is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Art studied abroad. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 12 years.
Motivation: She is terrified, and will act out of fear; and to be a carter again
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
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