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NPC Generator

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Advanced [show]


Akta Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is portly but not overly obese. Her red hair has been sun bleached extensively. She has gleaming, smiling black eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can't help but pocket interesting objects she comes across

History: Born in the south to a Sage, Akta learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now owns her own business.

Motivation: She has comitted a past crime that haunts her to this day; and to end her boredom

Flaws: Antagonistic, PTSD, Mundane. Bonds: Criminal record, Job. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Akta Guilt, Female Tiefling Ranger 1
Medium (4'11") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Orc, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. Alexandrite (300 gp).


Social Check DCs


Mara Zhanini, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her silver hair is well kept. She has gleaming, smiling amber eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and obtaining odd cultural halfling artifacts is her passion

Flaws: Shy. Bonds: Job, Religious, Criminal record, Adventurer. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Mara Zhanini, Female Half-Elf Warrior 2
Medium (4'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2

Possessions: 320 gp.


Social Check DCs


Morgran Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears brown cloth garments or leather armor. His silver hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments

History: He was born at the edge of vast desert. In his 18th year, his parents were killed by a giants raid, leaving Morgran alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A deep hatred of giants; and revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Nature, Enemies. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Morgran Brawnanvil, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)4 (-3) 13 (+1)8 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp.


Social Check DCs


Azaki Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears baggy violet pantaloons and a tan scarf. He has a penchant for wearing a ring with an oversized topaz on his right hand. He wears a feathered hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the west, but his parents moved at a very young age to the east. In his 13th year, his parents were killed by a gnolls raid, leaving Azaki alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Azaki was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Disciplined, Fighting. Bonds: Rich, Enemies, Immigrant. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Azaki Martell, Male Half-Elf Cleric 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 6 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. Tiger eye turquoise (14 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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